| 2Xtreme | Sony Computer Entr. | SCUS-94508 | U/C | v1.5 | Yes! | D3D Enhanced! | The sky sometimes becomes pixelated and weird looking. Sometimes pedestrians become corrupt in D3D. |
| A Bug's Life | Sony Computer Entr. | SCUS-94288 | U/C | v1.5 | Partially | D3D Enhanced! | During gameplay some polygons become stretched. Menus are translucent in D3D. |
| Activision Classics | Activision | SLUS-00777 | U/C | v1.5 | Partially | | Cannot skip opening MDEC with X - Use Start. Opening Title Screen and Loading screens do not display. |
| Agile Warrior F-IIIX | Virgin Interactive | SLUS-00023 | U/C | v1.5 | Not Yet | | bleem crashes or resets when you select a mission. Cannot Save or Load. |
| Akuji: the Heartless | Eidos | SLUS-00715 | U/C | v1.5 | Partially | D3D Enhanced! | May have graphics abnormalities after saving. Leave room or switch to D3D to clear it up. |
| Allied General | Mindscape | SLUS-00303 | U/C | v1.5 | Not Yet | | Hangs at Opening MDEC. If you bypass - game reports it is dirty and refuses to play. |
| Alundra | Working Designs | SLUS-00553 | U/C | v1.5 | Partially | | Text Does Not Display -- Making Dialog and Menus impossible to navigate. Cloud shadows are opaque in D3D instead of tanslucent. |
| Andretti Racing | Electronic Arts | SLUS-00264 | U/C | v1.5 | Partially | D3D Enhanced! | Menus do not graphically update. Cannot Save or Load. Some MDEC sounds run extremely fast. |
| Apocalypse | Activision | SLUS-00373 | U/C | v1.5 | Partially | D3D Enhanced! | Speech in game is stuttery. MDEC Sound may be choppy. Loading Screens do not display. |
| Arcade's Greatest Hits: Midway Collection 1 | Midway | SLUS-00201 | U/C | v1.5 | Not Yet | | Text in menu is corrupt. When selecting a game none of them play. |
| Arcade's Greatest Hits: Midway Collection 2 | Midway | SLUS-00450 | U/C | v1.5 | Partially | | Blaster Splat and Joust 2 do not work. -- When playing the Trivia game after the last option - another question will start. |
| Assault: Retribution | Sony Computer Entr. | SLUS-00713 | U/C | v1.5 | Partially | D3D Enhanced! | Continue Menu does not display when you die. Some graphics are opaque when they should be translucent - and vice versa. (Cars |
| Azure Dreams | Konami | SLUS-00614 | U/C | v1.5 | Partially | | Cannot Save or Load. In D3D text overwrites itself -- making it hard to read. In D3D the baby angel is opaque instead of |
| Batman & Robin | Acclaim | SLUS-00393 | U/C | v1.5 | Partially | D3D Enhanced! | When you go to save at the bat computer it says the memcard is not formatted. You can still save but it must format the memcard. |
| Battle Arena Toshinden | Sony Computer Entr. | SCES-00002 | PAL | v1.5 | Yes! | D3D Enhanced! | In D3D the place holders for "win" are opaque instead of translucent. When bypassing the story at the begining the sound continues |
| Battle Arena Toshinden | Sony Computer Entr. | SCUS-94003 | U/C | v1.5 | Yes! | D3D Enhanced! | In D3D the place holders for "win" are opaque instead of translucent. When bypassing the story at the begining the sound continues |
| BigAir | Accolade | SLUS-00645 | U/C | v1.5 | Yes! | D3D Enhanced! | Load screens do not show the spinning CD correctly. In D3D Pause and Replay menus flash quickly and shadows are opaque instead of |
| BioFreaks | Midway | SLUS-00502 | U/C | v1.5 | Yes! | D3D Enhanced! | In D3D when you are selecting a character the character should be translucent then opaque -- they are opaque on both passes. |
| Blast Chamber | Activision | SLES-00476 | PAL | v1.5 | Yes! | D3D Enhanced! | Load screens do not show progress bar. In D3D some load screens don't show at all and Menus are translucent instead of opaque. |
| Blast Chamber | Activision | SLUS-00219 | U/C | v1.5 | Yes! | D3D Enhanced! | Load screens do not show progress bar. In D3D some load screens don't show at all and Menus are translucent instead of opaque. |
| Bomberman Fantasy Race | Atlus Software | SLUS-00823 | U/C | v1.5 | Partially | D3D Enhanced! | Opening MDEC sound may be choppy. Menus at the end of the Races do not display. In D3D the lens flare is Opaque instead of |
| Bomberman Wars | Hudson | SCPS-45225 | J | v1.5 | Yes! | D3D Enhanced! | As best I can tell this game works perfect -- not able to test memory cards. |
| BrainDead 13 (Disc 1) | ReadySoft | SLUS-00083 | U/C | v1.5 | Partially | | Cannot switch Discs when the time comes. Some sound is very low - while other sounds are nothing more than quick garbled noises. |
| BrainDead 13 (Disc 2) | ReadySoft | SLUS-00171 | U/C | v1.5 | Partially | | Cannot switch Discs when the time comes. Some sound is very low - while other sounds are nothing more than quick garbled noises. |
| Brave Fencer Musashi | Squaresoft | SLUS-00726 | U/C | v1.5 | Yes! | D3D Enhanced! | Text does not clear properly before writing new text (more so in D3D). Speech will play short bits from other parts of the game |
| Broken Helix | Konami | SLES-00962 | PAL | v1.5 | Partially | D3D Enhanced! | Sound ends prematurely. Status bar backdrop missing in D3D and sometimes in software. MDECs do not display correctly. |
| Bugriders: The Race of Kings | GT Interactive | SLUS-00354 | U/C | v1.5 | Not Yet | | General Protection Fault during GamePlay. Also has major graphics problems in Software mode (might be what causes the crash). |
| Burning Road | Playmates Interactive | SLUS-00324 | U/C | v1.5 | Partially | D3D Enhanced! | Replay Menu doesn't display at end of race. Pause menu doesn't display when you hit start. |
| C: The Contra Adventure | Konami | SLUS-00499 | U/C | v1.5 | Partially | D3D Enhanced! | Breifing (loading screen) doesn't display. During the first level - in the lava part - the lava doesn't display. In D3D your status |
| Caesars Palace | Interplay | SLUS-00285 | U/C | v1.5 | Partially | | Sound is very low - making many sounds near impossible to hear. Cannot Save or Load. Parts of menus and screens may not display. |
| Cardinal Syn | 989 Studios | SCUS-94156 | U/C | v1.5 | Yes! | D3D Enhanced! | In D3D pause menu is opaque as is your sheild - both should be translucent. |
| Casper | Interplay | SLUS-00162 | U/C | v1.5 | Not Yet | | SPU Timeout Status 7 when you go through a door. Hangs when you save - loads fine. Casper is opaque in D3D instead of translucent. |
| Contender | Sony Computer Entr. | SCUS-94294 | U/C | v1.5 | Partially | D3D Enhanced! | Text has characters instead of spaces - Makes it hard to read. Loud swooshes in sound during fights. |
| Contra: Legacy of War | Konami | SLUS-00288 | U/C | v1.5 | Yes! | D3D Enhanced! | Have not tested saves - if you have a save for this game please email it to collect@bleem.com |
| Crash Bandicoot 2: Cortex Strikes Back | Sony Computer Entr. | SCUS-94154 | U/C | v1.5 | Yes! | D3D Enhanced! | In D3D during the opening Universal logo is translucent instead of opaque. During levels with rain (in D3D) the rain is either |
| Crash Bandicoot: Warped | Sony Computer Entr. | SCUS-94244 | U/C | v1.5 | Yes! | D3D Enhanced! | In D3D (during the water level) many things are transparent when they should be opaque (ramps - bombs - etc). |
| Crime Killer | Interplay | SLUS-00576 | U/C | v1.5 | Yes! | D3D Enhanced! | Loading screens do not display correctly. In D3D the loading screens are corrupt. The backdrops during gameplay sometimes become |
| Critical Depth | GT Interactive | SLUS-00428 | U/C | v1.5 | Yes! | | In D3D Fish - Bubbles - and text cause a trailing effect. Some screens do not display in D3D such as the GAME OVER or loading |
| Crusader: No Remorse | Origin | SLUS-00268 | U/C | v1.5 | Yes! | | In D3D loading screens flash. Have not tested save/load - if you have a save for this game please email it to collect@bleem.com. |
| Dare Devil Derby 3D | Mindscape Entertainment | SLUS-00300 | U/C | v1.5 | Not Yet | | Menus do not display correctly if you start bleem in D3D. Gameplay hangs if you win the first round. |
| Darklight Conflict | Electronic Arts | SLES-00663 | PAL | v1.5 | Yes! | D3D Enhanced! | Loading screens do not display correctly. Once they do the CD for loading will be translucent in D3D instead of opaque. |
| Darklight Conflict | Electronic Arts | SLUS-00457 | U/C | v1.5 | Yes! | D3D Enhanced! | Loading screens do not display correctly. Once they do the CD for loading will be translucent in D3D instead of opaque. |
| Darkstalkers: The Night Warriors | Capcom | SLUS-00036 | U/C | v1.5 | Yes! | | Opening MDEC does not display. Some sounds are muffled. Screen is off center cutting off part of the right hand part of the screen. |
| Dead in the Water | ASC Games | SLUS-00693 | U/C | v1.5 | Yes! | D3D Enhanced! | Menus only display in Software. Use Alt-F1 to switch for gameplay. |
| Defcon 5: Peace has a Price | Data East | SLUS-00009 | U/C | v1.5 | Not Yet | | All MDECs hang after approximately 1/2 a second of play. While you can skip them sometimes - most times they come unannounced and |
| Demolition Racer | Infogrames | SLUS-00969 | U/C | v1.5 | Partially | D3D Enhanced! | Some sounds are low to hear. Some menus (including the Pause menu) will not display in D3D. |
| Destruction Derby 2 | Psygnosis | SCUS-94350 | U/C | v1.5 | Partially | D3D Enhanced! | Most sounds are so low you can't hear them. In D3D the pause menu flashes. |
| Destruction Derby 2 | Psygnosis | SCPS-45076 | J | v1.5 | Partially | D3D Enhanced! | Most sounds are so low you can't hear them. In D3D the pause menu flashes. |
| Devil Dice | THQ | SLUS-00672 | U/C | v1.5 | Partially | D3D Enhanced! | Graphics may become distorted with lines running across them. In D3D on the main menu your choices will not light up. |
| Dino Crisis | Capcom | SLPS-02180 | J | v1.5 | Partially | D3D Enhanced! | Speech ends abruptly -- saves have not been tested if you have a save for this game please send it to collect@bleem.com |
| Disruptor | Interplay | SLES-00535 | PAL | v1.5 | Yes! | | Sprites in D3D become corrupt. MDEC is off center causing the bottom to appear at the top of the screen. Loading screens do not |
| Driver | GT Interactive | SLUS-00842 | U/C | v1.5 | Partially | D3D Enhanced! | Opening MDEC may have some garbage images around it. Choosing 'replay' after a driving game (or trying to enter director mode) may |
| Ehrgeiz | Squaresoft | SCPS-45364 | J | v1.5 | Partially | D3D Enhanced! | Speech and Sound may be a little distorted or choppy. In Quest Mode - You must turn on Alt-Disp Mode and Disable Frame Skip to see |
| Ehrgeiz | Squaresoft | SLUS-00809 | U/C | v1.5 | Partially | D3D Enhanced! | Speech and Sound may be a little distorted or choppy. In Quest Mode - You must turn on Alt-Disp Mode and Disable Frame Skip to see |
| Einhander | Squaresoft | SCUS-94243 | U/C | v1.5 | Partially | D3D Enhanced! | Some graphics and text (pause menu) may be unreadable. If you start in D3D explosions may be corrupted. |
| Einhander | Squaresoft | SLPS-01008 | J | v1.5 | Partially | D3D Enhanced! | Some graphics and text (pause menu) may be unreadable. If you start in D3D explosions may be corrupted. |
| Eliminator | Psygnosis | SLUS-00699 | U/C | v1.5 | Yes! | D3D Enhanced! | Menus don't display correctly in D3D. Some loading screens don't display at all. Status bars are opaque in D3D instead of |
| EvilZone | Titus | SLUS-00855 | U/C | v1.5 | Yes! | D3D Enhanced! | Sky becomes pixelated. In D3D the menu backdrops are half missing - and the characters drop polygons while selecting. |
| Excalibur 2555 A.D. | SirTech | SLUS-00541 | U/C | v1.5 | Yes! | | Character and many other polygon based items (including some walls) are transparent in D3D. |
| Fade to Black | Electronic Arts | SLUS-00236 | U/C | v1.5 | Not Yet | D3D Enhanced! | Major Graphics problems make the game unplayable; Must Skip Opening and In-Game MDECs; Cannot Save or Load. |
| Felony 11-79 | Ascii Entertainment | SLUS-00533 | U/C | v1.5 | Partially | D3D Enhanced! | Some Pixels will appear and cover part of the screen from time to time; Background Music runs very fast and choppy; Translucency |
| Felony 11-79 | Ascii Entertainment | SLES-00940 | PAL | v1.5 | Partially | D3D Enhanced! | Some Pixels will appear and cover part of the screen from time to time; Background Music runs very fast and choppy; Translucency |
| FIFA: Road To World Cup '98 | Electronic Arts | SLUS-00520 | U/C | v1.5 | Yes! | D3D Enhanced! | MDEC sound may be choppy; Memory Cards have not been tested - If you have a save please send it to collect@bleem.com |
| Fifth Element | Activision | SLUS-00711 | U/C | v1.5 | Yes! | D3D Enhanced! | Sound Effects sometimes cut out; Memory Cards have not been tested - If you have a save please send it to collect@bleem.com |
| Fighting Force | Eidos | SLUS-00433 | U/C | v1.5 | Partially | | Sounds are muffled; May run slower and have missing textures in D3D; If running in full screen and anything explodes screen will |
| Final Doom | Williams | SLUS-00331 | U/C | v1.5 | Yes! | | Can see through walls and other graphics problems in D3D make it difficult to play that way - Runs perfect in software mode. |
| Final Fantasy 8 (Disc 1) | SquareSoft | SLUS-00892 | U/C | v1.5 | Yes! | D3D Enhanced! | Battle menus will only display in Software mode - Use ALT-F1 to switch between Software and Hardware; Opening MDEC does not have |
| Final Fantasy 8 (Disc 1) | Squaresoft | SCPS-45375 | J | v1.5 | Yes! | D3D Enhanced! | Battle menus will only display in Software mode - Use ALT-F1 to switch between Software and Hardware; Opening MDEC does not have |
| Final Fantasy 8 (Disc 2) | SquareSoft | SLUS-00908 | U/C | v1.5 | Yes! | D3D Enhanced! | Battle menus will only display in Software mode - Use ALT-F1 to switch between Software and Hardware; Opening MDEC does not have |
| Final Fantasy 8 (Disc 2) | Squaresoft | SCPS-45376 | J | v1.5 | Yes! | D3D Enhanced! | Battle menus will only display in Software mode - Use ALT-F1 to switch between Software and Hardware; Opening MDEC does not have |
| Final Fantasy 8 (Disc 3) | SquareSoft | SLUS-00909 | U/C | v1.5 | Yes! | D3D Enhanced! | Battle menus will only display in Software mode - Use ALT-F1 to switch between Software and Hardware; Opening MDEC does not have |
| Final Fantasy 8 (Disc 3) | Squaresoft | SCPS-45377 | J | v1.5 | Yes! | D3D Enhanced! | Battle menus will only display in Software mode - Use ALT-F1 to switch between Software and Hardware; Opening MDEC does not have |
| Final Fantasy 8 (Disc 4) | Squaresoft | SCPS-45378 | J | v1.5 | Yes! | D3D Enhanced! | Battle menus will only display in Software mode - Use ALT-F1 to switch between Software and Hardware; Opening MDEC does not have |
| Final Fantasy 8 (Disc 4) | SquareSoft | SLUS-00910 | U/C | v1.5 | Yes! | D3D Enhanced! | Battle menus will only display in Software mode - Use ALT-F1 to switch between Software and Hardware; Opening MDEC does not have |
| Final Fantasy Tactics | Squaresoft | SCUS-94221 | U/C | v1.5 | Partially | D3D Enhanced! | Some sounds keep repeating after they should finish; Text on some menus is garbled if started in D3D; Map screen may not display |
| Formula 1 | Psygnosis | SCUS-94353 | U/C | v1.5 | Not Yet | D3D Enhanced! | Randomly hangs until a mode is switched; No Text On Menus - Can't test memory cards because can't see which option is "Load". |
| Formula 1 98 | Psygnosis | SLUS-00744 | U/C | v1.5 | Partially | D3D Enhanced! | Menus don't disappear before new ones appear in D3D; Some text will "echo" itself in D3D; Sound of the engine sometimes is too |
| Fox Sports Golf `99 | Fox Interactive | SLUS-00636 | U/C | v1.5 | Not Yet | D3D Enhanced! | Shooting "Guage" does not display making play impossible; Opening MDEC May be choppy; Some Menus Do Not Display; Text is messed up |
| Fox Sports Soccer `99 | Fox Interactive | SLUS-00635 | U/C | v1.5 | Partially | D3D Enhanced! | Some Menus do not display - This includes the memory card menu so they have not been tested. |
| G-Police (Disc 1) | Psygnosis | SLUS-00544 | U/C | v1.5 | Yes! | D3D Enhanced! | Both memory cards have to be blank or have a G-Police save as the FIRST save on that card to save or load; "Press Start" text may |
| G-Police (Disc 2) | Psygnosis | SLUS-00556 | U/C | v1.5 | Yes! | D3D Enhanced! | Both memory cards have to be blank or have a G-Police save as the FIRST save on that card to save or load; "Press Start" text may |
| G.Darius | Taito | SCPS-45202 | J | v1.5 | Yes! | D3D Enhanced! | Bullet trails and explosions and power up balls should be opaque but are translucent in D3D - Capture balls and Stats icons should |
| G.Darius | THQ | SLUS-00690 | U/C | v1.5 | Yes! | D3D Enhanced! | Bullet trails and explosions and power up balls should be opaque but are translucent in D3D - Capture balls and Stats icons should |
| Game of Life | Hasbro Interactive | SLUS-00769 | U/C | v1.5 | Yes! | | Opening MDEC sound may be choppy; Speech is very low volume; MDEC's during moves go back to first space each time - Some |
| Gex: Enter The Gecko | Crystal Dynamics | SLUS-00598 | U/C | v1.5 | Yes! | D3D Enhanced! | Sounds sometimes repeat themselves and cut off early; "Hint" screen when entering levels does not display in D3D. |
| Grand Theft Auto | Take 2 | SLUS-00106 | U/C | v1.5 | Yes! | D3D Enhanced! | First Loading screen may flicker; Sounds are sometimes heard that shouldn't be there. |
| Grand Tour Racing '98 | Activision | SLUS-00494 | U/C | v1.5 | Partially | D3D Enhanced! | Title screen is graphically corrupt in D3D. During race some extra sprites will sometimes flash on the screen. Sounds are muffled. |
| Great Beanstalk: Tiny Toon Adventures | NewKidCo | SLUS-00638 | U/C | v1.5 | Partially | | Some sounds are cut off early or are missing - Very hard to play because of this because clues and instructions are given by |
| Hardcore 4X4 | ASC Games | SLUS-00089 | U/C | v1.5 | Yes! | D3D Enhanced! | Speedomoter should be translucent but is opaque in D3D; May run slower and have missing textures in D3D during night races; May ask |
| Heart of Darkness (Disc 1) | Interplay | SLUS-00696 | U/C | v1.5 | Partially | | Sounds are missing in everything except MDEC's - If anything explodes while playing in full screen the screen will black out for a |
| Heart of Darkness (Disc 2) | Interplay | SLUS-00741 | U/C | v1.5 | Partially | | Sounds are missing in everything except MDEC's - If anything explodes while playing in full screen the screen will black out for a |
| Herc's Adventure | LucasArts | SLUS-00298 | U/C | v1.5 | Partially | | Sound Is Missing During Intro. Speech from the Gods is either missing or garbled. |
| Hi-Octane: The Track Fights Back | Bullfrog | SLUS-00157 | U/C | v1.5 | Partially | | Sounds are very low and muffled; Menus and enemy ships in game are very corrupt in D3D; Frameskip might need to be disabled. |
| Independence Day | Fox Interactive | SLUS-00221 | U/C | v1.5 | Partially | D3D Enhanced! | MDEC sound may be choppy; Sounds are muffled. Some Sounds play when not supposed to and constantly repeat. |
| Invasion from Beyond | GT Interactive | SLUS-00709 | U/C | v1.5 | Yes! | D3D Enhanced! | Crashing into things will cause the game to switch from full screen to windowed mode a few times very quickly; "Commencing Data |
| Iron & Blood: Warriors of Ravenloft | Acclaim | SLUS-00378 | U/C | v1.5 | Partially | D3D Enhanced! | "Autosave" menus do not graphically update - Press X to bypass; First Loading screens and "Autosave" menus do not display in D3D; |
| Jersey Devil | Sony Computer Entr. | SCUS-94907 | U/C | v1.5 | Yes! | D3D Enhanced! | Sound Effects are muffled; May run slower in D3D than in software mode; On-screen icons and guages in-game should be translucent but |
| Jet Moto | Sony Computer Entr. | SCUS-94309 | U/C | v1.5 | Not Yet | D3D Enhanced! | Rider Sideways - Impossible to Control; If any menu is first shown while in D3D it will flicker - If first shown in software mode |
| Jet Moto 2 | Sony Computer Entr. | SCUS-94167 | U/C | v1.5 | Partially | D3D Enhanced! | Loading Screen does not update when done loading; In D3D Opening screens display for a second then become black until next one does |
| Judge Dredd | Gremlin | SLUS-00630 | U/C | v1.5 | Partially | | Sound may be very choppy; Screen doesn't update after saving or after finishing a level - Press X to continue; MDEC after selecting |
| Kagero: Deception II | Tecmo | SLUS-00677 | U/C | v1.5 | Partially | D3D Enhanced! | Major Graphical problems if you switch from D3D to software or software to D3D (Missing polygons, garbled graphics, etc). |
| Kartia: the Word of Fate | Atlus | SLUS-00631 | U/C | v1.5 | Partially | D3D Enhanced! | Some Pictures will sometimes disappear; Screen gets covered by blue for a second when casting spells; Might crash/lock up when |
| Killing Zone | Acclaim | SLUS-00369 | U/C | v1.5 | Yes! | D3D Enhanced! | Speech at beginning of battle is missing; When it says "BATTLE" all letters are supposed to be opaque - In D3D only the "E" is; Some |
| King's Field 2 | Ascii | SLUS-00255 | U/C | v1.5 | Partially | D3D Enhanced! | Compass Doesn't Display Correctly in D3D; You may have to format Memory Card in order to save.; Menu screens and text do not always |
| Kingsley's Adventure | Psygnosis | SLUS-00801 | U/C | v1.5 | Yes! | D3D Enhanced! | May have to switch to software mode then back to D3D after entering an outside section of the world to clear up graphics problems; |
| Lost World: Jurassic Park | Electronic Arts | SLUS-00515 | U/C | v1.5 | Yes! | D3D Enhanced! | Loading screen does not display in D3D; Pause menu should be translucent but is opaque in D3D. |
| Madden NFL '97 | Electronic Arts | SLUS-00018 | U/C | v1.5 | Partially | D3D Enhanced! | Opening MDEC's do not display; Loading Screen does not display in D3D; Memory Cards Have not been tested - If you have a save game |
| Magic Carpet | Bullfrog | SLES-00211 | PAL | v1.5 | Partially | D3D Enhanced! | MDEC sound may be choppy; Menus do not display correctly in D3D; Some sounds are muffled; Status bars are partially missing in D3D; |
| Marvel Super Heroes vs. Street Fighter | Capcom | SLUS-00793 | U/C | v1.5 | Yes! | | Right side of screen is slightly cut off - There is extra space on the left side of the screen. |
| Mass Destruction | ASC Games | SLUS-00462 | U/C | v1.5 | Yes! | D3D Enhanced! | Opening MDEC's do not display; Can Load but not Save; Loading screens may flicker. |
| MechWarrior 2 | Activision | SLUS-00401 | U/C | v1.5 | Not Yet | D3D Enhanced! | Screen resizes quickly when you get hit causing a black out for a second or two - Makes it impossible to play. |
| MediEvil | Sony Computer Entr. | SCUS-94227 | U/C | v1.5 | Yes! | D3D Enhanced! | Text is garbled if game is started in D3D - D3D works fine as long as it is started in software mode. |
| MegaMan Legends | Capcom | SLUS-00603 | U/C | v1.5 | Yes! | D3D Enhanced! | Speech sometimes cuts out early; Speech is not sync'ed to text; When camouflaged MegaMan is supposed to be Translucent - Is still |
| Micro Machines V3 | Midway | SLUS-00559 | U/C | v1.5 | Partially | D3D Enhanced! | Backgrounds on menus are very garbled; Wheels are blocks instead of round; Shadows should be translucent but instead are opaque in |
| MLB '98 | Sony Computer Entr. | SCUS-94170 | U/C | v1.5 | Partially | D3D Enhanced! | Sounds are often misplaced or way behind the action; Diamond in corner should be translucent but is instead opaque in D3D. |
| MLB 2000 | 989 Sports | SCUS-94359 | U/C | v1.5 | Yes! | D3D Enhanced! | Starts to say "Welcome" at beginning of game and keeps repeating it throughout game; Sound effects are muffled. |
| Monster Rancher | Tecmo | SLUS-00568 | U/C | v1.5 | Partially | D3D Enhanced! | Must Skip Opening MDEC's; Software Mode sometimes causes text to be garbled - Looks fine in D3D; Creating monsters from some CDs may |
| Moto Racer | Electronic Arts | SLUS-00498 | U/C | v1.5 | Partially | D3D Enhanced! | Part of sky is missing and/or garbled; Pause menus and menus at end of race are completely covered by red except for the bottom |
| N2O: Nitrous Oxide | Fox Interactive | SLUS-00637 | U/C | v1.5 | Partially | D3D Enhanced! | MDEC Sound may be choppy; Lines appear at bottom of screen when dying in D3D. |
| Nagano Winter Olympics '98 | Konami | SLUS-00591 | U/C | v1.5 | Yes! | D3D Enhanced! | MDEC Sound may be choppy; Moving through menus may be too fast to control in D3D; Some status bars should be translucent but are |
| Namco Museum Vol. 4 | Namco | SLUS-00416 | U/C | v1.5 | Yes! | D3D Enhanced! | MDEC Sound may be choppy; When games are playing only fills half the screen - Other half constantly flickers. |
| NBA In The Zone 2 | Konami | SLES-00560 | PAL | v1.5 | Yes! | D3D Enhanced! | Text of Save Games is garbled - Still saves and loads fine; Scoreboard and reflections in floord should be translucent but are |
| NBA Jam Extreme | Acclaim | SLUS-00388 | U/C | v1.5 | Not Yet | D3D Enhanced! | Only one player will appear at a time - Can only see shadows of rest - Randomly switches which player is visible. |
| NBA Live '98 | Electronic Arts | SLUS-00523 | U/C | v1.5 | Yes! | D3D Enhanced! | Announcer's voice cuts in and out; Shadows under players should be translucent but are instead opaque in D3D; Memory Cards not |
| NBA ShootOut '98 | Sony Computer Entr. | SCUS-94171 | U/C | v1.5 | Partially | D3D Enhanced! | Loading Screen does not display correctly in D3D; Reflections in the floor are supposed to be translucent but instead are opaque in |
| NCAA Final Four '99 | 989 Studios | SCUS-94264 | U/C | v1.5 | Partially | D3D Enhanced! | Text on most menus should be opaque but instead are almost transparent in D3D - Makes it impossible to see what you're selecting; |
| NCAA Football '98 | Electronic Arts | SLUS-00514 | U/C | v1.5 | Not Yet | D3D Enhanced! | Hangs when Game is loading; Opening MDEC has garbage around outside of it; Menu text is garbled if in software - stays garbled if |
| NCAA GameBreaker '99 | 989 Sports | SCUS-94246 | U/C | v1.5 | Partially | D3D Enhanced! | Announcer's Voice cuts out at times; Other sounds are muffled and very low volume; Play selection screen may flicker in D3D; Text |
| NCAA March Madness '98 | Electronic Arts | SLUS-00526 | U/C | v1.5 | Not Yet | D3D Enhanced! | Unplayably slow on a Celeron 400 with a Voodoo3 3000 video card; MAY have to disable frameskip to see Help menus (Triangle button) |
| Need for Speed II | Electronic Arts | SLUS-00276 | U/C | v1.5 | Yes! | D3D Enhanced! | View from inside some cars has sprites covering screen in D3D - Other views are fine |
| Need for Speed III: Hot Pursuit | Electronic Arts | SLUS-00620 | U/C | v1.5 | Yes! | D3D Enhanced! | At start of race sound of car engine is extremely loud; Background music is garbled; Loading screens do not display in D3D. |
| Need for Speed: High Stakes | Electronic Arts | SLUS-00826 | U/C | v1.5 | Partially | D3D Enhanced! | Mini-map background should be translucent but is instead opaque in D3D; Background music does not play. |
| NFL GameDay | Sony Computer Entr. | SCUS-94505 | U/C | v1.5 | Not Yet | | Hangs when changing options or selecting game start; Opening MDEC does not display; Menu text is very garbled in software mode - |
| NHL '98 | Electronic Arts | SLUS-00519 | U/C | v1.5 | Yes! | D3D Enhanced! | Hangs at game start; Menus flicker if started in D3D - Gets worse if switch to software mode - If start in software mode are fine - |
| NHL '99 | Electronic Arts | SLUS-00735 | U/C | v1.5 | Yes! | D3D Enhanced! | Menus flicker if started in D3D - Gets worse if switch to software mode - If start in software mode are fine - Can switch to D3D |
| NHL Breakaway '98 | Acclaim | SLUS-00391 | U/C | v1.5 | Yes! | D3D Enhanced! | Can Save but not Load; Loading screen does not display in D3D; Scoreboard is slightly corrupt if first seen in D3D - If first seen |
| Ninja: Shadow of Darkness | Eidos | SLUS-00435 | U/C | v1.5 | Yes! | D3D Enhanced! | Sounds are muffled; Shadows should be translucent but instead are opaque in D3D. |
| Norse by Norsewest | Interplay | SLUS-00466 | U/C | v1.5 | Partially | | Speech is very low volume; Memory Cards Not Tested -- If you have a save please send it to collect@bleem.com |
| Nuclear Strike | Electronic Arts | SLUS-00518 | U/C | v1.5 | Yes! | D3D Enhanced! | No speech during in-game MDECs; Shadows should be translucent but instead are opaque in D3D. |
| O.D.T. | Psygnosis | SLUS-00698 | U/C | v1.5 | Yes! | D3D Enhanced! | If anything explodes (Bomb; barrel; etc) while playing in full screen mode -- The screen will go black for 2-3 seconds; Speech is |
| Oddworld: Abe's Exoddus (Disc 1) | GT Interactive | SLUS-00710 | U/C | v1.5 | Partially | | Backgrounds flicker at times; some parts of the foreground leave "echos" after they move. |
| Oddworld: Abe's Exoddus (Disc 2) | GT Interactive | SLUS-00731 | U/C | v1.5 | Partially | | Backgrounds flicker at times; some parts of the foreground leave "echos" after they move. |
| Oddworld: Abe's Oddysee | GT Interactive | SLUS-00190 | U/C | v1.5 | Partially | | Backgrounds flicker at times; some parts of the foreground leave "echos" after they move. |
| One | ASC Games | SLUS-00469 | U/C | v1.5 | Yes! | D3D Enhanced! | Memory Cards Not Tested -- If you have a save please send it to collect@bleem.com |
| Parappa the Rapper | Sony Computer Entr. | SCUS-94183 | U/C | v1.5 | Partially | D3D Enhanced! | Sound is not synched to the graphics - Hard to play that way; "Meter" should be opaque but instead is translucent in D3D; Frameskip |
| Pitfall 3D: Beyond The Jungle | Activision | SLUS-00254 | U/C | v1.5 | Partially | D3D Enhanced! | Menus at End of Levels do not Display; Ground has a weird tiling effect in D3D; May run slower in D3D. |
| Point Blank 2 | Namco | SLUS-00796 | U/C | v1.5 | Yes! | D3D Enhanced! | One of the shooting games is to shoot the targets on triangles while they flash - This one does not display in D3D. |
| Populous: The Beginning | Electronic Arts | SLUS-00277 | U/C | v1.5 | Not Yet | D3D Enhanced! | bleem! Crashes during game intro - Loads from Save Game fine; Takes a little while to get past screen when loading from a save or |
| Porsche Challenge | Sony Computer Entr. | SCUS-94187 | U/C | v1.5 | Yes! | D3D Enhanced! | Loading screens and menu at end of race flicker in D3D; The radar and speedometer should be translucent but instead are opaque in |
| Power Serve | Ocean | SLES-00118 | PAL | v1.5 | Yes! | D3D Enhanced! | Menus flicker if started in D3D - If started in Software and switched to D3D on that menu it looks fine; Net should be translucent |
| Professional Underground League of Pain | Psygnosis | SCUS-94551 | U/C | v1.5 | Partially | D3D Enhanced! | Announcer's voice sometimes cuts out early; Memory Cards have not been tested -- If you have a save please sent it to |
| Psybadek | Psygnosis | SLUS-00730 | U/C | v1.5 | Yes! | D3D Enhanced! | Sound effects are muffled and very low volume; Pause screen does not display in D3D; End of Level Screens are somewhat difficult to |
| Psychic Force | Acclaim | SLUS-00419 | U/C | v1.5 | Yes! | D3D Enhanced! | Any round that starts with the cube being drawn will cause graphics to be distorted if started in Software Mode - Starting those in |
| Punky Skunk | Jaleco | SLUS-00579 | U/C | v1.5 | Yes! | D3D Enhanced! | Clouds and rainbows are supposed to be translucent but instead most are opaque in D3D. |
| Quake II | Activision | SLUS-00757 | U/C | v1.5 | Yes! | D3D Enhanced! | Some polygons stretch across screen and some sounds are garbled or muffled. |
| Rampage: World Tour | Midway | SLUS-00549 | U/C | v1.5 | Yes! | | Anything above where the taller buildings meet the skyline leave trails as they move across the screen |
| Rascal | Psygnosis | SLUS-00542 | U/C | v1.5 | Yes! | D3D Enhanced! | Liquid in bubble-gum does not display in D3D; Save/Load screens do not update correctly in D3D - Still useable though; "Bubbles" |
| RayStorm (Signature Series) | Taito | SLUS-00482 | U/C | v1.5 | Yes! | D3D Enhanced! | Menu backgrounds should be translucent but instead are opaque in D3D. |
| Resident Evil | Capcom | SLUS-00170 | U/C | v1.5 | Yes! | D3D Enhanced! | Blood Stains indicating Zombies are dead do not display D3D; Speech sometimes cuts out early. Some CD-ROM units may be incompatible |
| Resident Evil: Director's Cut | Capcom | SLUS-00551 | U/C | v1.5 | Yes! | D3D Enhanced! | Blood Stains indicating Zombies are dead do not display D3D; Speech sometimes cuts out early. Some CD-ROM units may be incompatible |
| Resident Evil: Director's Cut: Dual Shock Version | Capcom | SLUS-00747 | U/C | v1.5 | Partially | D3D Enhanced! | Blood Stains indicating Zombies are dead do not display D3D; Speech sometimes cuts out early. Hangs when trying to go thru a certain |
| Riot | Psygnosis | SLES-00472 | PAL | v1.5 | Partially | D3D Enhanced! | Announcer's voice sometimes cuts out early; Memory Cards have not been tested -- If you have a save please sent it to |
| Road Rash 3D | Electronic Arts | SLUS-00524 | U/C | v1.5 | Partially | D3D Enhanced! | Must Disable Frameskip; Onscreen guages and timers are corrupted - Sky sometimes becomes covered by brown polygons |
| Roll Away | Psygnosis | SLUS-00724 | U/C | v1.5 | Yes! | D3D Enhanced! | Falling From one level to a lower one will cause the screen to black out for approx 1 to 2 seconds; Timer does not display in D3D |
| San Francisco Rush: Extreme Racing | Midway | SLUS-00505 | U/C | v1.5 | Partially | D3D Enhanced! | Background Music and Sound Effects are muffled; May have to format memory card to save game. Loading screens do not display |
| Sentient | Psygnosis | SCUS-94110 | U/C | v1.5 | Yes! | D3D Enhanced! | Memory Cards not tested - If you have a save game please E-mail it to collect@bleem.com |
| Shadow Master | Psygnosis | SLUS-00545 | U/C | v1.5 | Not Yet | | Crashes a few seconds after gameplay starts. In D3D opening menu has translucent options instead of opaque. During gameplay (in D3D) |
| Shipwreckers! | Psygnosis | SLUS-00558 | U/C | v1.5 | Partially | D3D Enhanced! | Sounds are very muffled. In D3D the water becomes opaque instead of translucent. |
| Silent Hill | Konami | SLUS-00707 | U/C | v1.5 | Partially | D3D Enhanced! | Translucent White boxes surround many objects in some levels; Extra words are sometimes added at the end of speech. |
| Slam Scape | Viacom | SLUS-00080 | U/C | v1.5 | Partially | D3D Enhanced! | Loading screens do not show. Wrapping sky backdrop becomes pixelated and full of garbage. All MDECs cause bleem to hang. |
| Soul Blade (Greatest Hits) | Namco | SLUS-00240 | U/C | v1.5 | Partially | D3D Enhanced! | Game may take up to several minutes to boot in bleem. Grid-like triangle appears out of lower left corner in D3D; Status area may |
| Soviet Strike | Electronic Arts | SLUS-00061 | U/C | v1.5 | Not Yet | | Cannot see menus. If you are able to bypass menus gameplay is black with sound. |
| Spyro the Dragon | Sony Computer Entr. | SCUS-94228 | U/C | v1.5 | Yes! | D3D Enhanced! | Speech does not quite sync with rendered video - you may miss a second or two of speech. |
| Star Ocean: The Second Story (Disc 1) | Sony Computer Entr. | SCUS-94421 | U/C | v1.5 | Partially | | The first MDEC that displays after choosing Claude may hang bleem - pressing Enter will allow you to bypass. Transparency problem in |
| Star Ocean: The Second Story (Disc 2) | Sony Computer Entr. | SCUS-94422 | U/C | v1.5 | Partially | | The first MDEC that displays after choosing Claude may hang bleem - pressing Enter will allow you to bypass. Transparency problem in |
| Star Wars: Rebel Assault II (Disc 1) | LucasArts | SLUS-00381 | U/C | v1.5 | Not Yet | | MDECs must be skipped. Menus flash erratically. Black screen at gameplay. |
| Star Wars: Rebel Assault II (Disc 2) | LucasArts | SLUS-00386 | U/C | v1.5 | Not Yet | | MDECs must be skipped. Menus flash erratically. Black screen at gameplay. |
| Strike Point | Technos | SLUS-00139 | U/C | v1.5 | Yes! | D3D Enhanced! | MDEC sound may be choppy. In D3D blades are opaque instead of translucent. Memory Cards Not Tested -- if you have a save for this |
| Suikoden | Konami | SLUS-00292 | U/C | v1.5 | Partially | | Some sounds are missing. In D3D text boxes are opaque instead of translucent (as are the reflections of people on the flood).Some |
| Tail of the Sun | Artdink | SCUS-94607 | U/C | v1.5 | Partially | D3D Enhanced! | Cannot Save or Load. In D3D water is opaque instead of translucent. |
| Tales of Destiny | Namco | SLUS-00626 | U/C | v1.5 | Yes! | | Text sometimes doesn't clear before next text overwrites it - Makes it hard to read sometimes. Opening MDEC has garbled graphics |
| Tekken 2 (A) | Namco | SLUS-00213 | U/C | v1.5 | Not Yet | | Polygons stretch forever instead of stopping where they should - Makes game unplayable. |
| Tekken 2 (B) | Namco | SLUS-00213 | U/C | v1.5 | Not Yet | | Polygons stretch forever instead of stopping where they should - Makes game unplayable. |
| Ten Pen Alley | ASC Games | SLUS-00377 | U/C | v1.5 | Partially | D3D Enhanced! | Can Save but not Load. In D3D lanes are opaque instead of translucent (to provide the mirrored effect). |
| Test Drive 4 | Accolade | SLUS-00487 | U/C | v1.5 | Partially | | Sounds are very low. When you bump in to objects lines strike your car from the sky. Your car is translucent in D3D. Wrapping sky |
| Test Drive 5 | Accolade | SLUS-00610 | U/C | v1.5 | Partially | D3D Enhanced! | Sounds are very low. When you bump in to objects lines strike your car from the sky. Wrapping sky backdrop becomes pixelized. |
| Test Drive Off-Road 2 | Accolade | SLUS-00609 | U/C | v1.5 | Partially | D3D Enhanced! | Sounds are very low. When you bump in to objects lines strike your car from the sky. Wrapping sky backdrop becomes pixelized. Road |
| Tony Hawk's Pro Skater | Activision | SLUS-00860 | U/C | v1.5 | Partially | D3D Enhanced! | Pixel and Polygon errors. Menus must be viewed in Software - game can be played in D3D. |
| Vandal Hearts | Konami | SLUS-00447 | U/C | v1.5 | Partially | D3D Enhanced! | Text overwrites itself strange making the dialog hard to read. In D3D text window is opaque instead of translucent. |
| Vigilante 8 | Activision | SLUS-00510 | U/C | v1.5 | Partially | D3D Enhanced! | Menus must be used in Software - Use Alt-F1 to switch for gameplay. Loading screens may not show correctly. |
| Virtual Pool | Interplay | SLUS-00034 | U/C | v1.5 | Not Yet | | Main menu never displays - sometimes you can get in the game by pressing start - in game menu doesn't graphically update - some |
| Warcraft 2: The Dark Saga | Electronic Arts | SLUS-00480 | U/C | v1.5 | Partially | | Sound is choppy and parts are missing. Loading screens do not display correctly. |
| Warhammer: Dark Omen | Electronic Arts | SLUS-00550 | U/C | v1.5 | Yes! | | Have not tested saves -- if you have a save for this game please email it to collect@bleem.com |
| Warhammer: Shadow of the Horned Rat | SSI | SLUS-00117 | U/C | v1.5 | Not Yet | | Black screen at gameplay -- after choosing and accepting a mission scroll. |
| WCW Nitro | THQ | SLUS-00397 | U/C | v1.5 | Yes! | D3D Enhanced! | It may say that your memory card is unformated the first time you try to load or save -- if you exit the screen then go back it |
| WCW vs. The World | THQ | SLUS-00455 | U/C | v1.5 | Partially | D3D Enhanced! | Cannot Save or Load - GPFs on Load Save Game; Minor Sound Problems; Runs slow on a celeron 400. |
| WCW/NWO Thunder | THQ | SLUS-00779 | U/C | v1.5 | Yes! | D3D Enhanced! | It may say that your memory card is unformated the first time you try to load or save -- if you exit the screen then go back it |
| Wild Arms | Sony Computer Entr. | SCUS-94608 | U/C | v1.5 | Not Yet | | Game is too slow to be playable. Choosing the middle character causes bleem to hang at a black screen. |
| Wing Commander III: Heart of the Tiger (Disc 1) | Origin | SLUS-00019 | U/C | v1.5 | Not Yet | | Cannot Save or Load; Game sometimes crashes when you talk to Hobbes; Most MDECs hang within the first few seconds. |
| Wing Commander III: Heart of the Tiger (Disc 2) | Origin | SLUS-00134 | U/C | v1.5 | Not Yet | D3D Enhanced! | Cannot Save or Load; Game sometimes crashes when you talk to Hobbes; Most MDECs hang within the first few seconds. |
| Wing Commander III: Heart of the Tiger (Disc 3) | Origin | SLUS-00135 | U/C | v1.5 | Not Yet | D3D Enhanced! | Cannot Save or Load; Game sometimes crashes when you talk to Hobbes; Most MDECs hang within the first few seconds. |
| Wing Commander III: Heart of the Tiger (Disc 4) | Origin | SLUS-00136 | U/C | v1.5 | Not Yet | D3D Enhanced! | Cannot Save or Load; Game sometimes crashes when you talk to Hobbes; Most MDECs hang within the first few seconds. |
| Xenogears (Disc 1) | Squaresoft | SLUS-00664 | U/C | v1.5 | Partially | D3D Enhanced! | Game may hang at different points sometimes and we are looking in to that. |
| Xenogears (Disc 2) | Squaresoft | SLUS-00669 | U/C | v1.5 | Partially | D3D Enhanced! | Game may hang at different points sometimes and we are looking in to that. |